added an new package: weightrandom
this lets developers randomly choose one item
Dieser Commit ist enthalten in:
Ursprung
926788a128
Commit
82a722a4e5
6
go.sum
6
go.sum
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@ -5,12 +5,18 @@ github.com/fxamacker/cbor/v2 v2.4.0/go.mod h1:TA1xS00nchWmaBnEIxPSE5oHLuJBAVvqrt
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github.com/godbus/dbus/v5 v5.0.4/go.mod h1:xhWf0FNVPg57R7Z0UbKHbJfkEywrmjJnf7w5xrFpKfA=
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github.com/mattn/go-colorable v0.1.12/go.mod h1:u5H1YNBxpqRaxsYJYSkiCWKzEfiAb1Gb520KVy5xxl4=
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github.com/mattn/go-colorable v0.1.13 h1:fFA4WZxdEF4tXPZVKMLwD8oUnCTTo08duU7wxecdEvA=
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github.com/mattn/go-colorable v0.1.13/go.mod h1:7S9/ev0klgBDR4GtXTXX8a3vIGJpMovkB8vQcUbaXHg=
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github.com/mattn/go-isatty v0.0.14/go.mod h1:7GGIvUiUoEMVVmxf/4nioHXj79iQHKdU27kJ6hsGG94=
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github.com/mattn/go-isatty v0.0.16 h1:bq3VjFmv/sOjHtdEhmkEV4x1AJtvUvOJ2PFAZ5+peKQ=
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github.com/mattn/go-isatty v0.0.16/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM=
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github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
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github.com/rs/xid v1.4.0/go.mod h1:trrq9SKmegXys3aeAKXMUTdJsYXVwGY3RLcfgqegfbg=
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github.com/rs/zerolog v1.28.0 h1:MirSo27VyNi7RJYP3078AA1+Cyzd2GB66qy3aUHvsWY=
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github.com/rs/zerolog v1.28.0/go.mod h1:NILgTygv/Uej1ra5XxGf82ZFSLk58MFGAUS2o6usyD0=
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github.com/x448/float16 v0.8.4 h1:qLwI1I70+NjRFUR3zs1JPUCgaCXSh3SW62uAKT1mSBM=
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github.com/x448/float16 v0.8.4/go.mod h1:14CWIYCyZA/cWjXOioeEpHeN/83MdbZDRQHoFcYsOfg=
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golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.0.0-20210927094055-39ccf1dd6fa6/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.0.0-20220811171246-fbc7d0a398ab/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.2.0 h1:ljd4t30dBnAvMZaQCevtY0xLLD0A+bRZXbgLMLU1F/A=
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golang.org/x/sys v0.2.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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@ -0,0 +1,56 @@
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package weightedrandom
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import (
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"crypto/rand"
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"math"
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"math/big"
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)
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type ordered interface {
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int | int8 | int16 | int32 | int64 |
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uint | uint8 | uint16 | uint32 | uint64 |
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float32 | float64 |
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string
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}
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// RandomFunc is the Type for random values required for this
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type RandomFunc func(int) int
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// AdjustFunc is the function that returns an adjusted value for the weighting
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type AdjustFunc func(itemweight int, totalWeight int) int
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// AccessModifier is executed before an item is returned and returns the modified weight of an item.
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type AccessModifier func(oldweight int) int
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// RandInt is the standard function for returning random numbers. It returns an random number between 0 and max
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func RandInt(max int) int {
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out, err := rand.Int(rand.Reader, big.NewInt(int64(max)))
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if err != nil {
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panic(err)
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}
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return int(out.Int64())
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}
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// StandardAdjustFunc returns the normal weight for the adjustment
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func StandardAdjustFunc(standardweight, _ int) int {
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return standardweight
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}
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// ReverseWeightAdjustFunc returns the value relative to the total weight
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func ReverseWeightAdjustFunc(weight, totalWeight int) int {
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return totalWeight / weight
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}
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// Addone adds one until the max value is reached, after that it returns only the max value
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func Addone(oldweight int) int {
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if oldweight != math.MaxInt {
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return oldweight + 1
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}
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return oldweight
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}
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type weightitem[T any] struct {
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weight int
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adjusted int
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value T
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}
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@ -0,0 +1,2 @@
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// Package weightedrandom provides multiple weighted random lists
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package weightedrandom
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@ -0,0 +1,11 @@
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package weightedrandom
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// New returns an new instance of WeightRandom
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func New[T any](af AdjustFunc, rf RandomFunc, acf AccessModifier) *WeightRandom[T] {
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return &WeightRandom[T]{
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data: []*weightitem[T]{},
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weightFunc: af,
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randomFunc: rf,
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accessfunc: acf,
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}
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}
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@ -0,0 +1,100 @@
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package weightedrandom
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import "sort"
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var (
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_ sort.Interface = &wflist[int]{}
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)
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type wflist[T any] []*weightitem[T]
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func (wfl wflist[T]) Less(i, j int) bool {
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return wfl[i].adjusted < wfl[j].adjusted
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}
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func (wfl wflist[T]) Len() int {
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return len(wfl)
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}
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func (wfl wflist[T]) Swap(i, j int) {
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wfl[i], wfl[j] = wfl[j], wfl[i]
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}
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// WeightRandom is the Type for an weighted random list
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type WeightRandom[T any] struct {
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data wflist[T]
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weightFunc AdjustFunc
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randomFunc RandomFunc
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sorted bool
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totalWeight int
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adjustedWeight int
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sorti sort.Interface
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accessfunc AccessModifier
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}
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func (wr *WeightRandom[T]) reweight() {
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wr.updatetotal()
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for _, item := range wr.data {
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item.adjusted = wr.weightFunc(item.weight, wr.totalWeight)
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}
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}
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func (wr *WeightRandom[T]) sort() {
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if wr.sorted {
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return
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}
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if wr.sorti == nil {
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wr.sorti = sort.Reverse(&wr.data)
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}
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wr.reweight()
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sort.Stable(wr.sorti)
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wr.sorted = true
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}
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func (wr *WeightRandom[T]) updatetotal() {
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newtotal := 0
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newadjusted := 0
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for _, item := range wr.data {
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newtotal += item.weight
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newadjusted += item.adjusted
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}
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wr.adjustedWeight = newadjusted
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wr.totalWeight = newtotal
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}
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// AddElement adds an single Element to the list
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func (wr *WeightRandom[T]) AddElement(item T, weight int) {
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wr.sorted = false
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wr.totalWeight += weight
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wr.data = append(wr.data, &weightitem[T]{weight: weight, value: item})
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}
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// AddElements adds an list of elements to the list
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func (wr *WeightRandom[T]) AddElements(weight int, items ...T) {
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for _, item := range items {
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wr.AddElement(item, weight)
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}
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wr.reweight()
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wr.sort()
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}
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// Get returns an random value of the list of items or the null value of the type in case no element was added
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func (wr *WeightRandom[T]) Get() (t T) {
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if !wr.sorted {
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wr.reweight()
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wr.sort()
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}
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pos := wr.randomFunc(wr.data.Len())
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for _, item := range wr.data {
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pos -= item.adjusted
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if pos <= 0 {
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if wr.accessfunc != nil {
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wr.sorted = false
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item.weight = wr.accessfunc(item.weight)
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}
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return item.value
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}
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}
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return
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}
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